And naturally, their hard work culminates in creating and maintaining a beautiful dam that allows the colony to manage river flow through flood, fallow, and drought. These are classic city-building mechanics, but because Timberborn is about beavers, it’s all built on the foundation of water and lumber management - and it’s way cuter. Scrap metal, foraged from human ruins, can be turned into engines and additional tech. Buildings can often be built vertically atop each other to save space as you expand your beaver society. Timber turns into sawmills which refine the timber, rinse and repeat. These are beavers, after all! They cut down trees with their chompers - seriously, zoom in and you can watch - and they’ve developed a tech and supply chain all around it. You can build them lodgings, which increases their comfort bar, as well as add design elements, like monuments, to make your colony nicer to live in.īut the city-building is where the game really shines, thanks to the committed realization of its “lumberpunk” concept. That said, these beavers do have more advanced societal needs like socialization and creature (heh) comforts, which affect their “well-being” rating and therefore their productivity. Watching the beavers curl up on the ground is cute as hell. Image: TimberbornĪnd while I typically waste a lot of upfront time in colony-management sims building cozy lodgings - it depresses me to see anyone sleeping on the floor - Timberborn is the one exception. ![]() Of course, the carrot and potato farm I had meticulously laid out came good just a half day later. I didn’t realize it until only three beavers remained, two of which perished on their way to pick blueberry bushes, reducing my entire colony to one living child beaver. Within the hour of my first playthrough, I accidentally solved my beaver unemployment problem by having a mass die-out due to starvation. It’s a satisfying, at times punishing, balancing act. And then, of course, resources necessitate warehouses for storage, or they become raw ingredients for building or maintaining other processes. Rather than city-building alone, Timberborn’s colony management elements lean survival sim, requiring players to take care of food and water through farming and constructing water wheels, all while the river level shifts over the seasons. Super-intelligent beavers have evolved and formed “lumberpunk” societies, where timber is a core resource that powers farming, river control, and society growth. Timberborn takes place in a future version of our world where humankind has sapped planet Earth of her precious resources. As the game’s developer Mechanistry described it on its Twitch channel, in Timberborn “beavers either work or die.” The city-building sim has a cuddly exterior, but don’t let that fool you - it’s legitimately challenging. It's also available for purchase in GOG and Steam.Beavers are nature’s builders, and in Timberborn, released on PC in Steam Early Access on Wednesday, players manage a colony of these industrious critters in a post-human world. It is available on Spotify and Apple Music following this link. The Timberborn Official Soundtrack was composed by Zofia Domaradzka. On September 14th, 2022, Timberborn Update 2 was released. On September 15th, 2021, the game was launched in Steam Early Access and GOG Games in Development. ![]() On March 22nd, 2021, the demo received an update that added build prioritization and new building models borrowed from one of the game’s factions. On February 16th, 2021, following the demo’s appearance on Steam Game Festival, Mechanistry announced they would move the game’s Early Access launch to “later in 2021”, citing the demo’s popularity and the amount of feedback as a reason for the delay. On January 26th, 2021, Closed Beta ended and was replaced with a demo publicly available on Steam. On December 17th, 2020, "Droughts and Irrigation" introduced dry seasons and related mechanics. On November 3rd, 2020, “Dam & Blast” patch added dams, water physics, destructible terrain, custom-shaped fields, new buildings, fresh maps, updated UI. At launch, compared to Closed Alpha, the beta added a visual overhaul, an addition of a map editor, ability to stack buildings. The beta was made available on Discord, with a later switch to Steam. Originally scheduled to last for a month, with an Early Access launch planned for Autumn 2020, it kept running January 26th, 2021, and was available via the sign-up form. Timberborn Closed Beta ran from June 18th, 2020. ![]() The first public gameplay from the game was published on November 27th, 2019 on The Geek Cupboard YouTube channel. Timberborn Open Alpha ran from October 18th, 2019 to May 14th, 2020 and was available to early supporters and first influencers via a no-longer supported Discord store.
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